Virtual Garage (
Experimental
)Switch to Stable
Version
I have read, understood and accept the Terms of Service
Download Client Part:
Download Server Part:
Changelogs:
Core Version 1.0.426.04.2024 15:43
- Menu Parameters might not be the correct one for the menu causing issues like Spawn Menu not properly opening
- some more generic code for less boilerplate code
Virtual Garage Version 2.0.524.04.2024 16:32
- Buying vehicles was not possible
- Repainting vehicles was not possible
- Park in action directly at the garage sign, so players don't have to open the garage and click on store to store the vehicle
Core Version 1.0.324.04.2024 16:31
- Method to send RPC from Server to Server
- Warning popup can now be a standalone menu
Virtual Garage Version 2.0.423.04.2024 22:56
-
vehicles would loose the tire lock after parking in and out
Core Version 1.0.223.04.2024 15:41
-
reworked the warning popup for Advanced Groups
Core Version 1.0.122.04.2024 14:18
-
fixed an issue related to menus when logging out and back in, because of missing cleanup
Virtual Garage Version 2.0.318.04.2024 09:24
- Delayed Vehicle Buy config initialization to allow Expansion to load it's configs to prevent nullpointers
Virtual Garage Version 2.0.217.04.2024 15:26
- repairing vehicles in the garage would not work
- Fatal error, when Garage Storage Item could not be spawned was remove, because it's replaced with the new storage system anyways
Virtual Garage Version 2.0.117.04.2024 15:10
- Fluids were full when parking out a vehicle
Virtual Garage Version 2.0.016.04.2024 15:21
#ifdef LBmaster_Rework
to check if the new version is loaded or the old- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
- Defines have been moved to config.cpp
- delete a lot of unused code and boilterplate code
- Removed store code for the old Garage Item. Loading is still possible. All new stored vehicles are stored with the new system
- missing translation into Stringtable
- Quality of life features (double click to restore, no "warning" for storing a vehicle, where save inventory is enabled)
- Vehicles could spawn invisible