Virtual Garage (

Experimental

)


Changelogs:

Core Version 1.0.4

26.04.2024 15:43

Fixed:
- Menu Parameters might not be the correct one for the menu causing issues like Spawn Menu not properly opening
Added:
- some more generic code for less boilerplate code

Virtual Garage Version 2.0.5

24.04.2024 16:32

Fixed:
- Buying vehicles was not possible
- Repainting vehicles was not possible
Added:
- Park in action directly at the garage sign, so players don't have to open the garage and click on store to store the vehicle

Core Version 1.0.3

24.04.2024 16:31

Added:
- Method to send RPC from Server to Server
- Warning popup can now be a standalone menu

Virtual Garage Version 2.0.4

23.04.2024 22:56

  • vehicles would loose the tire lock after parking in and out

Core Version 1.0.2

23.04.2024 15:41

  • reworked the warning popup for Advanced Groups

Core Version 1.0.1

22.04.2024 14:18

  • fixed an issue related to menus when logging out and back in, because of missing cleanup

Virtual Garage Version 2.0.3

18.04.2024 09:24

Fixed:
- Delayed Vehicle Buy config initialization to allow Expansion to load it's configs to prevent nullpointers

Virtual Garage Version 2.0.2

17.04.2024 15:26

Fixed:
- repairing vehicles in the garage would not work
- Fatal error, when Garage Storage Item could not be spawned was remove, because it's replaced with the new storage system anyways

Virtual Garage Version 2.0.1

17.04.2024 15:10

Fixed:
- Fluids were full when parking out a vehicle

Virtual Garage Version 2.0.0

16.04.2024 15:21

This update will break other mods depending on this mod! Make sure to apply the necessary changes
To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
Changed:__
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
- Defines have been moved to config.cpp
- delete a lot of unused code and boilterplate code
- Removed store code for the old Garage Item. Loading is still possible. All new stored vehicles are stored with the new system
Added:
- missing translation into Stringtable
- Quality of life features (double click to restore, no "warning" for storing a vehicle, where save inventory is enabled)
Fixed:__
- Vehicles could spawn invisible