Virtual Garage (
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Changelogs:
Virtual Garage Version 2.0.1010.05.2024 18:21
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fixed vehicles despawning after being parked out because of Much Car Key deleting "inactive" vehicles
Virtual Garage Version 2.0.910.05.2024 13:05
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fixed compile error from last update
Virtual Garage Version 2.0.810.05.2024 12:44
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added more debug prints for diagnosing issues with storing and restoring vehicles
Core Version 1.0.706.05.2024 16:31
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fixed a bug related to loading configs affecting loading of credit card info for Enhanced Banking
Virtual Garage Version 2.0.704.05.2024 12:35
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Fixed MCK update broken
Core Version 1.0.603.05.2024 16:49
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fixed issues with files not saved
Item Pack Version 1.2.330.04.2024 12:21
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fixed some invalid model.cfg files
Virtual Garage Version 2.0.630.04.2024 12:10
For modders to support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
- Defines have been moved to config.cpp
- delete a lot of unused code and boilterplate code
- Removed store code for the old Garage Item. Loading is still possible. All new stored vehicles are stored with the new system
- Park in action directly at the garage sign, so players don't have to open the garage and click on store to store the vehicle
- missing translation into Stringtable
- Quality of life features (double click to restore, no "warning" for storing a vehicle, where save inventory is enabled)
- vehicles would loose the tire lock after parking in and out
- Delayed Vehicle Buy config initialization to allow Expansion to load it's configs to prevent nullpointers
- Fluids were full when parking out a vehicle
- Vehicles could spawn invisible
Core Version 1.0.530.04.2024 12:04
__For modders to support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old__
- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation
- reworked the warning popup for Advanced Groups
- Method to send RPC from Server to Server
- Warning popup can now be a standalone menu
- Menu Parameters might not be the correct one for the menu causing issues like Spawn Menu not properly opening
- added some more generic code for less boilerplate code
Core Version 0.2.1521.03.2024 17:28
- method to play sounds on client from server for Skin system update