Skin System

Skin System DayZ Mod
Setup Work: HighWipe recommendedTypes.xml RequiredStableπŸ‡ΊπŸ‡Έ/πŸ‡¬πŸ‡§
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image

Skin System 40.00€

License Type: One time Payment for Unlimited

Changelogs:

Version 3.0.0 - exp

16.04.2024 15:13

This update will break other mods depending on this mod! Make sure to apply the necessary changes
To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
Changed:__
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
Added:
- missing translation into Stringtable
Fixed:__
- Quantity was not preserved when swapping items
- items should no longer loose their retexture after restart when placed down and repainted by the repaint spray can

Version 2.0.0 - stable

21.03.2024 17:37

Fixed:
- Attachments would loose their texture when repainted individually
Added:
- Repaint_SprayCan item to repaint items on the fly
- Spray can has 20 uses by default and can be changed via config
- Repaint sound when texture is changed by a player
Changed:
- Reduced messages printed in the logs

Version 1.1.0 - stable

21.02.2024 23:51

Added:
- Permission "skinsystem.access.all" to allow admins to access all repaints

Version 1.0.5 - stable

15.02.2024 16:19

Fixed:
- lock icon path was wrong

Version 1.0.4 - stable

23.01.2024 16:06

Changed:
- textures and materials with empty paths will be skipped
Fixed:
- Textures could overlap

More...

Features

Dynamic Skin System

  • Configure items to apply custom skins without having to create new items
  • Skins will automatically be applied when the user has the permission to use it
  • Attachments can also be configured to be repainted automatically
  • Setup Textures and Materials for each Skin
  • Add Skins to groups to easily give players access to a whole list of Skins
  • Make skins available for all players by assigning it to no permission group
  • Compatible with Advanced Groups to apply skins to all group members
  • Setup Repaint Workbenches at Traders or spawn them in the world or sell them at the Trader for the players base

Swap Skin System

  • Simpler, but less flexible skin system
  • Items can be swapped to basically any other item
  • Items will keep the health, attachments and cargo. So players will not loose any items when swapping and also cannot exploit the system to repair items
  • Weapons can be swapped seemlessly, by keeping the bullets in the chamber and properly attaching magazines back to the new weapon if possible
  • All items, that don't fit the new item will be put in the players inventory or on the ground when the inventory doesn't have space

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