TB Jewels Of Survival

TB Jewels Of Survival DayZ Mod
Setup Work: HighNo WipeTypes.xml Required🇺🇸/🇬🇧🇩🇪🇨🇿🇷🇺🇵🇱🇭🇺🇮🇹🇪🇸🇫🇷🇨🇳🇯🇵🇵🇹
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image
Galery Image

TB Jewels Of Survival 75.00€

License Type: One time Payment for 1 Server
Additional DayZ Server Instances are 40€ each

Changelogs:

Version 2.1.0 - stable

29.03.2024 19:22

Adapt TBLib Changes

Version 2.0.5 - stable

09.02.2024 10:54

Bugfix:
fix null pointers on client side, when open the book

Version 2.0.4 - stable

11.12.2023 21:30

Bug fix
- rings does not de-spawn when used in recipe
- badly damaged tools can no longer used for mining
- Gas canister was refiled after server restart, when they were used in smelter

Add
- missing translations


Version 2.0.2 - stable

18.11.2023 08:56

Bugfix
- fix prevent null pointer when wrong OreSpawnAreasConfig
- Add error logs for that cases

Version 2.0.1 - exp

17.11.2023 14:07

disable NV for test
More...

Preview Video on Youtube

Link to Readme

Short Description

This mod allows you to harvest, craft and use jewels with different Skills.

Features

21 new Materials

  • Ore (Gold, Silver, Copper, Iron, Gemstone Red, Gemstone Green, Gemstone Blue)
  • crafted Ore (Gold, Silver, Copper, Iron, Gemstone Red, Gemstone Green, Gemstone Blue)
  • Gemstone (Red, Green, Blue)
  • Ingot (Gold, Silver, Copper, Iron)

Smelter (static and non static)

  • used to smelt ore to ingots
  • Sound animation when processing
  • Consumes Gas and Metal Ores

Grinder (static and non static)

  • used to grind gemstone ore to gemstone
  • sound and running animation when processing
  • consume batteries and gemstone ore
  • can be used by only one player at same time

Anvil (static and non static)

  • used to craft jewels
  • sound when used
  • consume ingots, gemstones and jewels

Manipulates Effects (Alphabetic order)

Blood Regen Effect

Blood regeneration will be reduced or increased

Charcoal Effect

Charcoal Effective time will be reduced or increased

Damage Reduce Effect

Damage will be reduced or increased when player will be attacked.

Damage Increase Effect

Damage will be reduced or increased when player will attack

Disinfection Effect

Disinfection Effective time will be reduced or increased

Epinephrine Effect

Epinephrine Effective time will be reduced or increased

Hunger Effect

Hunger of player will be reduced or increased

Hunger Effect

Hunger of player will be reduced or increased

Epinephrine Effect

Epinephrine Effective time will be reduced or increased

Epinephrine Effect

Epinephrine Effective time will be reduced or increased

Stamina Depletion Effect

Stamina usage will be reduced or increased

Stamina Recovery Effect

Stamina recovery will be reduced or increased

Thirst Effect

Thirst of player will be reduced or increased ... more are planned

Configuration

  • a lot of configurations possibilities
  • config will automatically create on first server start

Support

If you need any support, please open a ticket here

Dependencies

This is a standalone mod, no dependencies required.

<
>